
Ěn issue where Gems and Metals in a Sim’s inventory became unusable once Generations was installed has been resolved.Sims can now learn their Imaginary Friend’s traits much easier when they are turned into a live Sim.Ğlder Sims will no longer reset when loading a Save Game that has them in the Harass with Cane interaction.Sims will no longer be spammed with Field Trip opportunities.The “Temporarily Undead” moodlet will now correctly state what caused it when the Ghost Potion has been thrown at a Sim’s feet.Incorrect placement slots on the Loft Bed that show as valid locations have been removed.The screenshot for the “Enjoyed WooHoo in a Tree House” memory will no longer clip with the Tree House.The “Catch all Type of Fishes” memory will no long appear before the action has been completed.Sims will now react to another Sim “Showing Off” a skill they learned at an afterschool class or club.ěunk Bed drop shadows will no longer shift places when a Sim climbs into one.Imaginary Friends who have been made real will now keep their unique outfit when aging up.ěaby Sims will no longer become stuck on a Sim’s hand while driving a car.CFL condition number didn’t work properly Diffuse particles simulation sometimes could crash the plugin. If the chosen preferred device was CPU and the simulation was stopped and resumed, the device automatically was changed to GPU. Every second frame, the body forces (gravity) were applied two times. If an obstacle with a surface force was initially outside the domain, the plugin stops with an error when the obstacle reaches the domain. Point force didn’t work properly as square inverse (this was a subtle bug). Added functionality for spatially variable viscosity Added functionality for animated solids (they can push fluid now). Reorganized the Fluid Domain parameters tab. Reduced the limits of Particle jitter factor to avoid crashes, Expanded the limits of particle emission rates sliders and Smoothing iterations. The smoothing is better in the interfaces liquid-solid when there are curved obstacles (smooth the “stairs”). Added an adjust factor for high precision viscosity simulations. Faster and less memory needed for objects only partially inside the Fluid Domain Version 1.3 was released with the following change log:.
#When was the sims 1 released windows#
The version is for Windows 64 and 32 bits too. In addition, there is a template for texture maps in shaders for the diffuse particles triangles. Triangle particles can be oriented to camera now. The triangle diffuse particles geometry is fixed. Some advanced features are now available. Version 1.2 was released with the following change log:.It was implemented three more GridFluidSim3d diffuse particles features: maximum lifetime, wavecrest emission rate, turbulence emission rate. The default values are the current ones in Fluidos 1.01 A Range force slider allows to “thicken” the extent of the surface forces to one or two cells away the solid (default is one). FluidS now can resize the diffuse particles (the default is 1.0) Fluid Domain can be scaled using Overall (or its equivalent in Scale tool). Anything can be parented inside the Fluid Domain at any level. Now, the depth in hierarchy is unlimited. Version 1.1 was released with the following change log:.Version 1.01 was released , update if you got FLUIDOS early due to a bug.Includes a detailed and updated manual, several test scenes and support for some AMD or NVIDIA graphics cards for acceleration.
#When was the sims 1 released free#
The fluid simulation plugin for Carrara, FLUIDOS 1.4, is released now for both Windows 32&64bit and Mac since v1.4.Ī free christmas present by Alvin Bémar at ShareCG.
